Marx at the Arcade

Consoles, Controllers, and Class Struggle

Listen

In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.

Paperback, 208 Seiten

Sprache: English

Am 18. Juli 2019 von Haymarket Books veröffentlicht.

Mehr anzeigen
ISBN:
978-1-60846-866-9
ISBN kopiert!

Auf OpenLibrary ansehen

Rezensionen

A Good Sociological Introduction

This is a solid sociological investigation of video games and the video games industry, examining their production, distribution, and consumption. The analysis and history doesn't go too deep here, but the high level overview here is probably enough for a general audience. If you're already familiar with the industry and play video games the most insightful sections will probably be the qualitative look at game production, which includes interviews and interactions with labor organizations. Since I've played most of the games mentioned in the book I'm not sure how much mileage most people will get out of the second half of the book that critically analyzes them, but for me at least it was thought provoking to revisit them. Highly recommend

avatar for bwaber@bookwyrm.social

bewertet es mit